UParticleModuleCameraOffset

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Camera/ParticleModuleCameraOffset.h

Include

#include "Particles/Camera/ParticleModuleCameraOffset.h"

Syntax

class UParticleModuleCameraOffset : public UParticleModuleCameraBase

Variables

Name Description

Public variable

uint32: 1

 

bSpawnTimeOnly

If true, the offset will only be processed at spawn time

Public variable

FRawDistributio...

 

CameraOffset

The camera-relative offset to apply to sprite location

Public variable

TEnumAsByte< en...

 

UpdateMethod

How to update the offset for this module.

Constructors

Name Description

Public function

UParticleModuleCameraOffset

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Overridden from UParticleModule

Name Description

Public function Virtual

bool

 

CanTickInAnyThread()

Return false if this emitter requires a game thread tick

Public function Virtual

uint32

 

RequiredBytes

(
    UParticleModuleTypeDataBase* T...
)

Returns the number of bytes that the module requires in the particle payload block.

Public function Virtual

void

 

Spawn

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float SpawnTime,
    FBaseParticle* ParticleBase
)

Called on a particle that is freshly spawned by the emitter.

Public function Virtual

void

 

Update

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float DeltaTime
)

Called on a particle that is being updated by its emitter.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.