Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Camera/ParticleModuleCameraOffset.h |
Include |
#include "Particles/Camera/ParticleModuleCameraOffset.h" |
class UParticleModuleCameraOffset : public UParticleModuleCameraBase
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bSpawnTimeOnly |
If true, the offset will only be processed at spawn time |
|
CameraOffset |
The camera-relative offset to apply to sprite location |
|
|
TEnumAsByte< en... |
UpdateMethod |
How to update the offset for this module. |
Name | Description | |
---|---|---|
|
UParticleModuleCameraOffset ( |
Name | Description | ||
---|---|---|---|
|
InitializeDefaults() |
Initializes the default values for this property |
Name | Description | ||
---|---|---|---|
|
CanTickInAnyThread() |
Return false if this emitter requires a game thread tick |
|
|
RequiredBytes ( |
Returns the number of bytes that the module requires in the particle payload block. |
|
|
Spawn ( |
Called on a particle that is freshly spawned by the emitter. |
|
|
Update ( |
Called on a particle that is being updated by its emitter. |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |