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| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollisionGPU.h |
Include |
#include "Particles/Collision/ParticleModuleCollisionGPU.h" |
class UParticleModuleCollisionGPU : public UParticleModuleCollisionBase
Name | Description | ||
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|
TEnumAsByte< EP... |
CollisionMode |
|
|
float |
Friction |
Friction applied to all particles during a collision or while moving along a surface. |
|
float |
RadiusBias |
Bias applied to the collision radius. |
|
float |
RadiusScale |
Scale applied to the size of the particle to obtain the collision radius. |
|
float |
RandomDistribution |
Controls bouncing particles distribution (1 = uniform distribution; 2 = squared distribution). |
|
float |
RandomSpread |
Controls how wide the bouncing particles are distributed (0 = disabled). |
|
Resilience |
Dampens the velocity of a particle in the direction normal to the collision plane. |
|
|
ResilienceScaleOverLife |
Modulates the resilience of the particle over its lifetime. |
|
|
TEnumAsByte< EP... |
Response |
How particles respond to a collision event. |
Name | Description | |
---|---|---|
|
UParticleModuleCollisionGPU ( |
Name | Description | ||
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InitializeDefaults() |
Initializes the default values for this property |
Name | Description | ||
---|---|---|---|
|
CompileModule ( |
Called once to compile the effects of this module on runtime simulation. |
|
|
IsValidForLODLevel ( |
Returns true if the module is valid for the provided LOD level. |
|
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SetToSensibleDefaults ( |
For Cascade. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |