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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
Include |
#include "Particles/SubUVAnimation.h" |
enum ESubUVBoundingVertexCount
{
BVC_FourVertices,
BVC_EightVertices,
}
Name |
Description |
---|---|
BVC_FourVertices |
|
BVC_EightVertices |
More bounding vertices results in reduced overdraw, but adds more triangle overhead. The eight vertex mode is best used when the SubUV texture has a lot of space to cut out that is not captured by the four vertex version, and when the particles using the texture will be few and large.