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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventGenerator.h |
Include |
#include "Particles/Event/ParticleModuleEventGenerator.h" |
struct FParticleEvent_GenerateInfo
Name | Description | ||
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uint32: 1 |
bUseOrbitOffset |
Use the orbit offset when computing the position at which the event occurred. |
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CustomName |
Should the event tag with a custom name? Leave blank for the default. |
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uint32: 1 |
FirstTimeOnly |
Only fire the first time (collision only). |
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Frequency |
How often to trigger the event (<= 1 means EVERY time). |
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uint32: 1 |
LastTimeOnly |
Only fire the last time (collision only). |
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ParticleFrequency |
Only fire the first time (collision only). |
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ParticleModuleEventsToSendToGame |
The events we want to fire off when this event has been generated |
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TEnumAsByte< EP... |
Type |
The type of event. |
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uint32: 1 |
UseReflectedImpactVector |
Use the impact FVector not the hit normal (collision only). |
Name | Description | |
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FParticleEvent_GenerateInfo() |