FParticleEvent_GenerateInfo

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventGenerator.h

Include

#include "Particles/Event/ParticleModuleEventGenerator.h"

Syntax

struct FParticleEvent_GenerateInfo

Variables

Name Description

Public variable

uint32: 1

 

bUseOrbitOffset

Use the orbit offset when computing the position at which the event occurred.

Public variable

FName

 

CustomName

Should the event tag with a custom name? Leave blank for the default.

Public variable

uint32: 1

 

FirstTimeOnly

Only fire the first time (collision only).

Public variable

int32

 

Frequency

How often to trigger the event (<= 1 means EVERY time).

Public variable

uint32: 1

 

LastTimeOnly

Only fire the last time (collision only).

Public variable

int32

 

ParticleFrequency

Only fire the first time (collision only).

Public variable

TArray< TObject...

 

ParticleModuleEventsToSendToGame

The events we want to fire off when this event has been generated

Public variable

TEnumAsByte< EP...

 

Type

The type of event.

Public variable

uint32: 1

 

UseReflectedImpactVector

Use the impact FVector not the hit normal (collision only).

Constructors