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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventReceiverSpawn.h |
Include |
#include "Particles/Event/ParticleModuleEventReceiverSpawn.h" |
class UParticleModuleEventReceiverSpawn : public UParticleModuleEventReceiverBase
Name | Description | ||
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uint32: 1 |
bBanPhysicalMaterials |
When true, the PhysicalMaterials list is used to ban specified materials for collision events but allow all others. |
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uint32: 1 |
bInheritVelocity |
If true, use the velocity of the dying particle as the start velocity of the spawned particle. |
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uint32: 1 |
bUseParticleTime |
For Death-based event receiving, if this is true, it indicates that the ParticleTime of the event should be used to look-up the SpawnCount. |
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uint32: 1 |
bUsePSysLocation |
If true, use the location of the particle system component for spawning. |
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InheritVelocityScale |
If bInheritVelocity is true, scale the velocity with this. |
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PhysicalMaterials |
Array of physical materials that can be used to allow or ban a specific set of materials when receiving collision events. |
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SpawnCount |
The number of particles to spawn. |
Name | Description | |
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UParticleModuleEventReceiverSpawn ( |
Name | Description | ||
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InitializeDefaults() |
Initializes the default values for this property |
Name | Description | ||
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ProcessParticleEvent ( |
Process the event... |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |