FFXSystemSpawnParameters

Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Syntax

struct FFXSystemSpawnParameters

Remarks

Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached.

Variables

Name Description

Public variable

FName

 

AttachPointName

Public variable

USceneComponent...

 

AttachToComponent

Public variable

bool

 

bAutoActivate

Public variable

bool

 

bAutoDestroy

Public variable

bool

 

bIsPlayerEffect

Public variable

bool

 

bPreCullCheck

Public variable

FVector

 

Location

Public variable

EAttachLocation...

 

LocationType

Public variable

EPSCPoolMethod

 

PoolingMethod

Public variable

FRotator

 

Rotation

Public variable

FVector

 

Scale

Public variable

UFXSystemAsset ...

 

SystemTemplate

Public variable

const UObject &...

 

WorldContextObject