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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
struct FFXSystemSpawnParameters
Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached.
Name | Description | ||
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AttachPointName |
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AttachToComponent |
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bAutoActivate |
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bAutoDestroy |
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bIsPlayerEffect |
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bPreCullCheck |
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Location |
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LocationType |
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PoolingMethod |
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Rotation |
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Scale |
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UFXSystemAsset ... |
SystemTemplate |
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const UObject &... |
WorldContextObject |