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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/FXBudget.h |
Include |
#include "Particles/FXBudget.h" |
struct FFXTimeData
Timing data for various parts of FX work. Typically holds direct timing data in ms but can occasionally hold related data like usage ratios etc.
Name | Description | ||
---|---|---|---|
|
float |
GT |
Total time of work that must run on the game thread. |
|
float |
GTConcurrent |
Total time of potentially concurrent work spawned from the game thread. |
|
float |
RT |
Total render thread time. |
Name | Description | |
---|---|---|
|
FFXTimeData() |
|
|
FFXTimeData ( |