Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h |
Include |
#include "Particles/WorldPSCPool.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/WorldPSCPool.cpp |
UParticleSystemComponent * Acquire
(
UWorld * World,
UParticleSystem * Template,
EPSCPoolMethod PoolingMethod
)
Gets a PSC from the pool ready for use.