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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemManager.h |
Include |
#include "Particles/ParticleSystemManager.h" |
struct FPSCTickData
All data relating to a particle system's ticking. Kept in a cache friendly package.
Name | Description | ||
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uint8: 1 |
bCanTickConcurrent |
True if this PSC can have it's concurrent tick run on task threads. |
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uint8: 1 |
bPendingReregister |
True if we've been registered on the same frame we've just unregistered. |
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uint8: 1 |
bPendingUnregister |
True if we've unregistered during this frame. |
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PrereqComponent |
In most cases, PSCs can just consider a single prerequisite if any. i.e. their attach parent. |
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TEnumAsByte< ET... |
TickGroup |
Tick group. |
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TickListHandle |
Handle into a static tick list, if we're using static lists. |
Name | Description | |
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FPSCTickData() |