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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
struct FParticleEventData
The base class for all particle event data.
Name | Description | ||
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float |
EmitterTime |
The emitter time at the event. |
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EventData |
Game specific event metadata |
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EventName |
The name of the event. |
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Location |
The location of the event. |
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Type |
The type of event that was generated. |
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Velocity |
The velocity at the time of the event. |
Name | Description | |
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|
FParticleEventData() |