Choose your operating system:
Windows
macOS
Linux
| FParticleEventData
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
struct FParticleEventDeathData : public FParticleExistingData
Killed particle event data.