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| FParticlePerfStatsListener::OnAddSystem()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticlePerfStatsManager.h |
Include |
#include "Particles/ParticlePerfStatsManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticlePerfStats.cpp |
virtual void OnAddSystem
(
const TWeakObjectPtr< const UFXSystemAsset > & NewSystem
)
Called when a new system is seen for the first time.