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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
struct FParticleSysParam
Struct used for a particular named instance parameter for this ParticleSystemComponent.
Name | Description | ||
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TObjectPtr< cla... |
Actor |
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Color |
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TObjectPtr< cla... |
Material |
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Name |
The name of the parameter |
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TEnumAsByte< en... |
ParamType |
The type of parameters PSPT_None - There is no data type PSPT_Scalar - Use the scalar value PSPT_ScalarRand - Select a scalar value in the range [Scalar_Low..Scalar) PSPT_Vector - Use the vector value PSPT_VectorRand - Select a vector value in the range [Vector_Low..Vector) PSPT_Color - Use the color value PSPT_Actor - Use the actor value PSPT_Material - Use the material value PSPT_VectorUnitRand - Select a random unit vector and scale along the range [Vector_Low..Vector) |
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float |
Scalar |
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float |
Scalar_Low |
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Vector |
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Vector_Low |
Name | Description | |
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FParticleSysParam() |