FSubUVBoundingGeometryBuffer::ReleaseRHI

Releases the RHI resources used by this resource.

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Override Hierarchy

FRenderResource::ReleaseRHI()

FVertexBuffer::ReleaseRHI()

FSubUVBoundingGeometryBuffer::ReleaseRHI()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h

Include

#include "Particles/SubUVAnimation.h"

Syntax

virtual void ReleaseRHI()

Remarks

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.