FSubUVDerivedData

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h

Include

#include "Particles/SubUVAnimation.h"

Syntax

class FSubUVDerivedData

Variables

Name Description

Public variable

TArray< FVector...

 

BoundingGeometry

Functions

Name Description

Public function

void

 

Build

(
    UTexture2D* SubUVTexture,
    int32 SubImages_Horizontal,
    int32 SubImages_Vertical,
    ESubUVBoundingVertexCount BoundingM...,
    float AlphaThreshold,
    EOpacitySourceMode OpacitySourceMod...
)

Public function Static

FString

 

GetDDCKeyString

(
    const FGuid& StateId,
    int32 SizeX,
    int32 SizeY,
    int32 Mode,
    float AlphaThreshold,
    int32 OpacitySourceMode
)

Public function Static

void

 

GetFeedback

(
    UTexture2D* SubUVTexture,
    int32 SubImages_Horizontal,
    int32 SubImages_Vertical,
    ESubUVBoundingVertexCount BoundingM...,
    float AlphaThreshold,
    EOpacitySourceMode OpacitySourceMod...,
    TArray< FText >& OutErrors,
    TArray< FText >& OutWarnings,
    TArray< FText >& OutInfo
)

Public function

void

 

Serialize

(
    FStructuredArchive::FSlot Slot
)