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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
Include |
#include "Particles/SubUVAnimation.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/SubUVAnimation.cpp |
void Build
(
UTexture2D * SubUVTexture,
int32 SubImages_Horizontal,
int32 SubImages_Vertical,
ESubUVBoundingVertexCount BoundingMode,
float AlphaThreshold,
EOpacitySourceMode OpacitySourceMode
)