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| FResourceArrayInterface
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
Include |
#include "Particles/SubUVAnimation.h" |
class FSubUVVertexResourceArray : public FResourceArrayInterface
Resource array to pass
Name | Description | |
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FSubUVVertexResourceArray |
Name | Description | ||
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Discard() |
Called on non-UMA systems after the RHI has copied the resource data, and no longer needs the CPU's copy. |
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GetAllowCPUAccess() |
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const void &... |
GetResourceData() |
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GetResourceDataSize() |
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IsStatic() |
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SetAllowCPUAccess ( |
Sets whether the resource array will be accessed by CPU. |