FWorldPSCPool::ReclaimWorldParticleSystem

Called when an in-use particle component is finished and wishes to be returned to the pool.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h

Include

#include "Particles/WorldPSCPool.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/WorldPSCPool.cpp

Syntax

void ReclaimWorldParticleSystem
(
    UParticleSystemComponent * PSC
)

Remarks

Called when an in-use particle component is finished and wishes to be returned to the pool.