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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Light/ParticleModuleLight.h |
Include |
#include "Particles/Light/ParticleModuleLight.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp |
void SpawnEx
(
FParticleEmitterInstance * Owner,
int32 Offset,
float SpawnTime,
struct FRandomStream * InRandomStream,
FBaseParticle * ParticleBase
)