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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h |
Include |
#include "Particles/Location/ParticleModuleLocationBoneSocket.h" |
struct FModuleLocationBoneSocketInstancePayload
ModuleLocationBoneSocket instance payload
Name | Description | ||
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BoneSocketVelocities |
The velocity of each bone/socket. |
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TWeakObjectPtr<... |
CachedActor |
Actor pointer we took the skel mesh comp from. |
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LastSelectedIndex |
The last selected index into the socket array |
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PreSelectedBoneSocketIndices |
The pre selected bone socket indices. |
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PrevFrameBoneSocketPositions |
The position of each bone/socket from the previous tick. |
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TWeakObjectPtr<... |
SourceComponent |
The skeletal mesh component used as the source of the sockets |
Name | Description | ||
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InitArrayProxies ( |
Initialize array proxies and map to memory that has been allocated in the emitter's instance data buffer |