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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationSkelVertSurface.h |
Include |
#include "Particles/Location/ParticleModuleLocationSkelVertSurface.h" |
struct FModuleLocationVertSurfaceInstancePayload
ModuleLocationVertSurface instance payload
Name | Description | ||
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BoneVelocities |
The velocity of each bone. Used to calculate the inherited bone velocity when spawning particles. |
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TWeakObjectPtr<... |
CachedActor |
Actor that owns the skel mesh component we're using. |
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MeshMinLOD |
Min LOD for the current mesh. INDEX_NONE if the mesh is not valid. |
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NumValidAssociatedBoneIndices |
The number of valid bone indices that which can be used for . |
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PrevFrameBonePositions |
The position of each bone from the previous tick. |
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TWeakObjectPtr<... |
SourceComponent |
The skeletal mesh component used as the source of the sockets |
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ValidAssociatedBoneIndices |
Bone indices for the associated bone names. |
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VertIndex |
The index of the vertice this particle system spawns from |
Name | Description | ||
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InitArrayProxies ( |
Initialize array proxies and map to memory that has been allocated in the emitter's instance data buffer |
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MeshIsValid() |