UParticleModuleLocationBoneSocket::CanTickInAnyThread

Return false if this emitter requires a game thread tick

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Override Hierarchy

UParticleModule::CanTickInAnyThread()

UParticleModuleLocationBoneSocket::CanTickInAnyThread()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h

Include

#include "Particles/Location/ParticleModuleLocationBoneSocket.h"

Syntax

virtual bool CanTickInAnyThread()

Remarks

Return false if this emitter requires a game thread tick