UParticleModuleLocationBoneSocket::InheritingBoneVelocity

If we're updating our position each frame, there's no point in inheriting bone velocity.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h

Include

#include "Particles/Location/ParticleModuleLocationBoneSocket.h"

Syntax

bool InheritingBoneVelocity() const

Remarks

If we're updating our position each frame, there's no point in inheriting bone velocity.