UParticleModuleLocationBoneSocket::SelectNextSpawnIndex

Selects the next socket or bone index to spawn from.

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h

Include

#include "Particles/Location/ParticleModuleLocationBoneSocket.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp

Syntax

int32 SelectNextSpawnIndex
(
    FModuleLocationBoneSocketInstancePayload * InstancePayload,
    USkeletalMeshComponent * SourceComponent,
    FRandomStream & InRandomStream
)

Remarks

Selects the next socket or bone index to spawn from.