UParticleModuleLocationPrimitiveSphere

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationPrimitiveSphere.h

Include

#include "Particles/Location/ParticleModuleLocationPrimitiveSphere.h"

Syntax

class UParticleModuleLocationPrimitiveSphere : public UParticleModuleLocationPrimitiveBase

Variables

Name Description

Public variable

FRawDistributio...

 

StartRadius

The radius of the sphere. Retrieved using EmitterTime.

Constructors

Name Description

Public function

UParticleModuleLocationPrimitiveSphere

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Public function

void

 

SpawnEx

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float SpawnTime,
    FRandomStream* InRandomStream,
    FBaseParticle* ParticleBase
)

Extended version of spawn, allows for using a random stream for distribution value retrieval

Overridden from UParticleModule

Name Description

Public function Virtual

void

 

Render3DPreview

(
    FParticleEmitterInstance* Owne...,
    const FSceneView* View,
    FPrimitiveDrawInterface* PDI
)

Render the modules 3D visualization helper primitive.

Public function Virtual

void

 

Spawn

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float SpawnTime,
    FBaseParticle* ParticleBase
)

Called on a particle that is freshly spawned by the emitter.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.