Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationPrimitiveTriangle.h |
Include |
#include "Particles/Location/ParticleModuleLocationPrimitiveTriangle.h" |
class UParticleModuleLocationPrimitiveTriangle : public UParticleModuleLocationBase
Name | Description | ||
---|---|---|---|
|
Angle |
||
|
Height |
||
|
StartOffset |
||
|
Thickness |
Name | Description | |
---|---|---|
|
UParticleModuleLocationPrimitiveTriangle ( |
Name | Description | ||
---|---|---|---|
|
InitializeDefaults() |
Initializes the default values for this property |
|
|
SpawnEx ( |
Extended version of spawn, allows for using a random stream for distribution value retrieval |
Name | Description | ||
---|---|---|---|
|
Render3DPreview ( |
Render the modules 3D visualization helper primitive. |
|
|
Spawn ( |
Called on a particle that is freshly spawned by the emitter. |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |