UParticleModuleSourceMovement

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleSourceMovement.h

Include

#include "Particles/Location/ParticleModuleSourceMovement.h"

Syntax

class UParticleModuleSourceMovement : public UParticleModuleLocationBase

Variables

Name Description

Public variable

FRawDistributio...

 

SourceMovementScale

The scale factor to apply to the source movement before adding to the particle location.

Constructors

Name Description

Public function

UParticleModuleSourceMovement

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Overridden from UParticleModule

Name Description

Public function Virtual

bool

 

CanTickInAnyThread()

Return false if this emitter requires a game thread tick

Public function Virtual

void

 

FinalUpdate

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float DeltaTime
)

Called on an emitter when all other update operations have taken place INCLUDING bounding box cacluations!

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.