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| UParticleModule::CanTickInAnyThread()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleSourceMovement.h |
Include |
#include "Particles/Location/ParticleModuleSourceMovement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp |
virtual bool CanTickInAnyThread()
Return false if this emitter requires a game thread tick