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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Orbit/ParticleModuleOrbit.h |
Include |
#include "Particles/Orbit/ParticleModuleOrbit.h" |
class UParticleModuleOrbit : public UParticleModuleOrbitBase
Name | Description | ||
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TEnumAsByte< en... |
ChainMode |
Orbit modules will chain together in the order they appear in the module stack. |
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OffsetAmount |
The amount to offset the sprite from the particle position. |
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OffsetOptions |
The options associated with the OffsetAmount look-up. |
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RotationAmount |
The amount (in 'turns') to rotate the offset about the particle position. |
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RotationOptions |
The options associated with the RotationAmount look-up. |
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RotationRateAmount |
The rate (in 'turns') at which to rotate the offset about the particle positon. |
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RotationRateOptions |
The options associated with the RotationRateAmount look-up. |
Name | Description | |
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UParticleModuleOrbit ( |
Name | Description | ||
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InitializeDefaults() |
Initializes the default values for this property |
Name | Description | ||
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CompileModule ( |
Called once to compile the effects of this module on runtime simulation. |
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IsValidForLODLevel ( |
Returns true if the module is valid for the provided LOD level. |
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RequiredBytes ( |
Returns the number of bytes that the module requires in the particle payload block. |
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RequiredBytesPerInstance() |
Returns the number of bytes the module requires in the emitters 'per-instance' data block. |
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Spawn ( |
Called on a particle that is freshly spawned by the emitter. |
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Update ( |
Called on a particle that is being updated by its emitter. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |