FEmitterDynamicParameter

Helper structure for displaying the parameter.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Parameter/ParticleModuleParameterDynamic.h

Include

#include "Particles/Parameter/ParticleModuleParameterDynamic.h"

Syntax

struct FEmitterDynamicParameter

Remarks

Helper structure for displaying the parameter.

Variables

Name Description

Public variable

uint32: 1

 

bScaleVelocityByParamValue

If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue.

Public variable

uint32: 1

 

bSpawnTimeOnly

If true, only set the value at spawn time of the particle, otherwise update each frame.

Public variable

uint32: 1

 

bUseEmitterTime

If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime.

Public variable

FName

 

ParamName

The parameter name - from the material DynamicParameter expression. READ-ONLY

Public variable

FRawDistributio...

 

ParamValue

The distriubtion for the parameter value.

Public variable

TEnumAsByte< en...

 

ValueMethod

Where to get the parameter value from.

Constructors

Name Description

Public function

FEmitterDynamicParameter()

Public function

FEmitterDynamicParameter

(
    FName InParamName,
    uint32 InUseEmitterTime,
    TEnumAsByte< enum EEmitterDynamicPa...,
    UDistributionFloatConstant* In...
)