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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Parameter/ParticleModuleParameterDynamic.h |
Include |
#include "Particles/Parameter/ParticleModuleParameterDynamic.h" |
class UParticleModuleParameterDynamic : public UParticleModuleParameterBase
Name | Description | ||
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uint32: 1 |
bUsesVelocity |
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TArray< struct ... |
DynamicParams |
The dynamic parameters this module uses. |
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UpdateFlags |
Flags for optimizing update |
Name | Description | |
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UParticleModuleParameterDynamic ( |
Name | Description | ||
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float |
GetParameterValue ( |
Retrieve the value for the parameter at the given index. |
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float |
GetParameterValue_UserSet ( |
Retrieve the value for the parameter at the given index. |
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InitializeDefaults() |
Initializes the default values for this property |
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SpawnEx ( |
Extended version of spawn, allows for using a random stream for distribution value retrieval |
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UpdateParameterNames ( |
Update the parameter names with the given material... |
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UpdateUsageFlags() |
Set the UpdatesFlags and bUsesVelocity |
Name | Description | ||
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CanTickInAnyThread() |
Return false if this emitter requires a game thread tick |
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GetCurveObjects ( |
Fill an array with each Object property that fulfills the FCurveEdInterface interface. |
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GetParticleParametersUtilized |
Retrieve the distributions that use ParticleParameters in this module. |
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GetParticleSysParamsUtilized |
Retrieve the ParticleSysParams associated with this module. |
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RefreshModule ( |
Refresh the module... |
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RequiredBytes ( |
Returns the number of bytes that the module requires in the particle payload block. |
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SetToSensibleDefaults ( |
For Cascade. |
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Spawn ( |
Called on a particle that is freshly spawned by the emitter. |
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Update ( |
Called on a particle that is being updated by its emitter. |
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WillGeneratedModuleBeIdentical ( |
Returns true if the results of LOD generation for the given percentage will result in a duplicate of the module. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |