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| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Rotation/ParticleModuleMeshRotation.h |
Include |
#include "Particles/Rotation/ParticleModuleMeshRotation.h" |
class UParticleModuleMeshRotation : public UParticleModuleRotationBase
Name | Description | ||
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uint32: 1 |
bInheritParent |
If true, apply the parents rotation as well. |
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StartRotation |
Initial rotation in ROTATIONS PER SECOND (1 = 360 degrees). |
Name | Description | |
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UParticleModuleMeshRotation ( |
Name | Description | ||
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InitializeDefaults() |
Initializes the default values for this property |
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SpawnEx ( |
Extended version of spawn, allows for using a random stream for distribution value retrieval |
Name | Description | ||
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|
Spawn ( |
Called on a particle that is freshly spawned by the emitter. |
|
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TouchesMeshRotation() |
Return true if this module impacts rotation of Mesh emitters |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |