UParticleModuleMeshRotationRateOverLife

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/RotationRate/ParticleModuleMeshRotationRateOverLife.h

Include

#include "Particles/RotationRate/ParticleModuleMeshRotationRateOverLife.h"

Syntax

class UParticleModuleMeshRotationRateOverLife : public UParticleModuleRotationRateBase

Variables

Name Description

Public variable

uint32: 1

 

bScaleRotRate

If true, scale the current rotation rate by the value retrieved.

Public variable

FRawDistributio...

 

RotRate

The rotation rate desired. The value is retrieved using the RelativeTime of the particle.

Constructors

Name Description

Public function

UParticleModuleMeshRotationRateOverLife

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Overridden from UParticleModule

Name Description

Public function Virtual

void

 

SetToSensibleDefaults

(
    UParticleEmitter* Owner
)

For Cascade.

Public function Virtual

void

 

Spawn

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float SpawnTime,
    FBaseParticle* ParticleBase
)

Called on a particle that is freshly spawned by the emitter.

Public function Virtual Const

bool

 

TouchesMeshRotation()

Return true if this module impacts rotation of Mesh emitters

Public function Virtual

void

 

Update

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float DeltaTime
)

Called on a particle that is being updated by its emitter.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.