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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Spawn/ParticleModuleSpawn.h |
Include |
#include "Particles/Spawn/ParticleModuleSpawn.h" |
class UParticleModuleSpawn : public UParticleModuleSpawnBase
Name | Description | ||
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uint32: 1 |
bApplyGlobalSpawnRateScale |
If true, the SpawnRate will be scaled by the global CVar r.EmitterSpawnRateScale |
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BurstList |
The array of burst entries. |
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BurstScale |
Scale all burst entries by this amount. |
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TEnumAsByte< EP... |
ParticleBurstMethod |
The method to utilize when burst-emitting particles. |
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Rate |
The rate at which to spawn particles. |
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RateScale |
The scalar to apply to the rate. |
Name | Description | |
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UParticleModuleSpawn ( |
Name | Description | ||
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float |
GetGlobalRateScale() |
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InitializeDefaults() |
Initializes the default values for this property |
Name | Description | ||
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float |
GetEstimatedSpawnRate() |
Retrieve the estimated spawn rate for this module... |
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GetMaximumBurstCount() |
Retrieve the maximum number of particles this module could burst. |
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|
float |
GetMaximumSpawnRate() |
Retrieve the maximum spawn rate for this module... |
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GetSpawnAmount ( |
Retrieve the spawn amount this module is contributing. |
Name | Description | ||
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GenerateLODModuleValues ( |
Helper function used by the editor to auto-generate LOD values from a source module and a percentage value used to scale its values. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |