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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/SubUV/ParticleModuleSubUV.h |
Include |
#include "Particles/SubUV/ParticleModuleSubUV.h" |
class UParticleModuleSubUV : public UParticleModuleSubUVBase
Name | Description | ||
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TObjectPtr< USu... |
Animation |
SubUV animation asset to use. |
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uint8: 1 |
bUseRealTime |
If true, use real time when updating the image index. |
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SubImageIndex |
The index of the sub-image that should be used for the particle. |
Name | Description | |
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UParticleModuleSubUV ( |
Name | Description | ||
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float |
DetermineImageIndex ( |
Determine the current image index to use... |
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InitializeDefaults() |
Initializes the default values for this property |
Name | Description | ||
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CompileModule ( |
Called once to compile the effects of this module on runtime simulation. |
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IsValidForLODLevel ( |
Returns true if the module is valid for the provided LOD level. |
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SetToSensibleDefaults ( |
For Cascade. |
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Spawn ( |
Called on a particle that is freshly spawned by the emitter. |
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Update ( |
Called on a particle that is being updated by its emitter. |
Name | Description | ||
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IsPostLoadThreadSafe() |
Called during async load to determine if PostLoad can be called on the loading thread. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |