Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataAnimTrail.h |
Include |
#include "Particles/TypeData/ParticleModuleTypeDataAnimTrail.h" |
class UParticleModuleTypeDataAnimTrail : public UParticleModuleTypeDataBase
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bDeadTrailsOnDeactivate |
General Trail Variables. |
|
uint32: 1 |
bEnablePreviousTangentRecalculation |
If true, recalculate the previous tangent when a new particle is spawned |
|
uint32: 1 |
bTangentRecalculationEveryFrame |
If true, recalculate tangents every frame to allow velocity/acceleration to be applied |
|
float |
DistanceTessellationStepSize |
The distance step size for tessellation. |
|
float |
TangentTessellationStepSize |
The tangent scalar for tessellation. |
|
float |
TilingDistance |
The (estimated) covered distance to tile the 2nd UV set at. |
|
float |
WidthTessellationStepSize |
The width step size for tessellation. |
Name | Description | |
---|---|---|
|
UParticleModuleTypeDataAnimTrail ( |
Name | Description | ||
---|---|---|---|
|
FParticleEmi... |
CreateInstance ( |
Name | Description | ||
---|---|---|---|
|
CanTickInAnyThread() |
Return false if this emitter requires a game thread tick |
|
|
RequiredBytes ( |
Returns the number of bytes that the module requires in the particle payload block. |