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| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataGpu.h |
Include |
#include "Particles/TypeData/ParticleModuleTypeDataGpu.h" |
class UParticleModuleTypeDataGpu : public UParticleModuleTypeDataBase
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bClearExistingParticlesOnInit |
When true, all existing partilces are cleared when the emitter is initialized. |
|
float |
CameraMotionBlurAmount |
TEMP: How much to stretch sprites based on camera motion blur. |
|
EmitterInfo |
Information for runtime simulation. |
|
|
ResourceData |
Data used to initialize runtime resources. |
Name | Description | |
---|---|---|
|
UParticleModuleTypeDataGpu ( |
Name | Description | ||
---|---|---|---|
|
Build ( |
Build any resources required for simulating the emitter. |
|
|
FParticleEmi... |
CreateInstance ( |
|
|
RequiresBuild() |
Return whether the type data module requires a build step. |
Name | Description | ||
---|---|---|---|
|
BeginDestroy() |
Called before destroying the object. |
|
|
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |