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| UObject::BeginDestroy()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataGpu.h |
Include |
#include "Particles/TypeData/ParticleModuleTypeDataGpu.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp |
virtual void BeginDestroy()
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.