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| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataRibbon.h |
Include |
#include "Particles/TypeData/ParticleModuleTypeDataRibbon.h" |
class UParticleModuleTypeDataRibbon : public UParticleModuleTypeDataBase
Name | Description | ||
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uint32: 1 |
bClipSourceSegement |
If true, do not join the trail to the source position |
|
uint32: 1 |
bDeadTrailsOnDeactivate |
If true, when the system is deactivated, mark trails as dead. |
|
uint32: 1 |
bDeadTrailsOnSourceLoss |
If true, when the source of a trail is 'lost' (ie, the source particle dies), mark the current trail as dead. |
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uint32: 1 |
bEnablePreviousTangentRecalculation |
If true, recalculate the previous tangent when a new particle is spawned |
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uint32: 1 |
bEnableTangentDiffInterpScale |
If this flag is enabled, the system will scale the number of interpolated vertices based on the difference in the tangents of neighboring particles. |
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uint32: 1 |
bRenderGeometry |
Trail Rendering Variables.If true, render the trail geometry (this should typically be on) |
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uint32: 1 |
bRenderSpawnPoints |
If true, render stars at each spawned particle point along the trail |
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uint32: 1 |
bRenderTangents |
If true, render a line showing the tangent at each spawned particle point along the trail |
|
uint32: 1 |
bRenderTessellation |
If true, render the tessellated path between spawned particles |
|
uint32: 1 |
bSpawnInitialParticle |
If true, ribbon will spawn a particle when it first starts moving |
|
uint32: 1 |
bTangentRecalculationEveryFrame |
If true, recalculate tangents every frame to allow velocity/acceleration to be applied |
|
float |
DistanceTessellationStepSize |
The distance step size for tessellation. |
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MaxParticleInTrailCount |
Max particles per trail |
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MaxTessellationBetweenParticles |
General Trail Variables. |
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MaxTrailCount |
The number of live trails |
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|
TEnumAsByte< en... |
RenderAxis |
The 'render' axis for the trail (what axis the trail is stretched out on) Trails_CameraUp - Traditional camera-facing trail. |
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SheetsPerTrail |
The number of sheets to render for the trail. |
|
|
float |
TangentSpawningScalar |
Trail Spawning Variables. |
|
float |
TangentTessellationScalar |
The tangent scalar for tessellation. |
|
float |
TilingDistance |
The (estimated) covered distance to tile the 2nd UV set at. |
Name | Description | |
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UParticleModuleTypeDataRibbon ( |
Name | Description | ||
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FParticleEmi... |
CreateInstance ( |
Name | Description | ||
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RequiredBytes ( |
Returns the number of bytes that the module requires in the particle payload block. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |