UFXSystemAsset

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h

Include

#include "Particles/ParticleSystem.h"

Syntax

class UFXSystemAsset : public UObject

Variables

Name Description

Public variable

uint32

 

MaxPoolSize

Max number of components of this system to keep resident in the world component pool.

Public variable

FParticlePerfSt...

 

ParticlePerfStats

Public variable

uint32

 

PoolPrimeSize

How many instances we should use to initially prime the pool.

Constructors

Name Description

Public function

UFXSystemAsset()

Public function

UFXSystemAsset

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.