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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h |
Include |
#include "Particles/ParticleSystem.h" |
class UFXSystemAsset : public UObject
Name | Description | ||
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MaxPoolSize |
Max number of components of this system to keep resident in the world component pool. |
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ParticlePerfStats |
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PoolPrimeSize |
How many instances we should use to initially prime the pool. |
Name | Description | |
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UFXSystemAsset() |
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UFXSystemAsset ( |
Name | Description | ||
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |