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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleEmitter.h |
Include |
#include "Particles/ParticleEmitter.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
void EditorUpdateCurrentLOD
(
FParticleEmitterInstance * Instance
)
This will update the LOD of the particle in the editor.