UParticleEmitter::EditorUpdateCurrentLOD

This will update the LOD of the particle in the editor.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleEmitter.h

Include

#include "Particles/ParticleEmitter.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

void EditorUpdateCurrentLOD
(
    FParticleEmitterInstance * Instance
)

Remarks

This will update the LOD of the particle in the editor.

See Also