EmitterRenderMode

How to render the emitter particles.

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Windows

macOS

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Syntax

TEnumAsByte< enum EEmitterRenderMode > EmitterRenderMode

Remarks

How to render the emitter particles. Can be one of the following: ERM_Normal - As the intended sprite/mesh ERM_Point - As a 2x2 pixel block with no scaling and the color set in EmitterEditorColor ERM_Cross - As a cross of lines, scaled to the size of the particle in EmitterEditorColor ERM_None - Do not render