UParticleEmitter::IsSignificant

Creates this stat ID for the emitter...and handle a null this pointerReturns if this emitter is considered significant for the passed requirement.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleEmitter.h

Include

#include "Particles/ParticleEmitter.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

bool IsSignificant
(
    EParticleSignificanceLevel RequiredSignificance
)

Remarks

Creates this stat ID for the emitter...and handle a null this pointerReturns if this emitter is considered significant for the passed requirement.