Unreal Engine 4.26 Documentation
Unreal Engine 4.27 Documentation
Unreal Engine 5.0 Documentation
Unreal Engine 5.1 Documentation
Unreal Engine 5.2 Documentation
Unreal Engine 5.3 Documentation
> Unreal Engine API Reference > Runtime > Engine > Particles > UParticleModule > UParticleModule::CanTickInAnyThread
Light Theme
Dark Theme
>

UParticleModule::CanTickInAnyThread

Return false if this emitter requires a game thread tick

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UParticleModule::CanTickInAnyThread()

UParticleModuleParameterBase::CanTickInAnyThread()

UParticleModuleParameterDynamic::CanTickInAnyThread()

UParticleModuleLightBase::CanTickInAnyThread()

UParticleModuleLight::CanTickInAnyThread()

UParticleModuleMaterialBase::CanTickInAnyThread()

UParticleModuleCameraBase::CanTickInAnyThread()

UParticleModuleCameraOffset::CanTickInAnyThread()

UParticleModuleTrailBase::CanTickInAnyThread()

UParticleModuleSourceMovement::CanTickInAnyThread()

UParticleModuleCameraOffset::CanTickInAnyThread()

UParticleModuleBeamBase::CanTickInAnyThread()

UParticleModuleTypeDataAnimTrail::CanTickInAnyThread()

UParticleModuleLight::CanTickInAnyThread()

UParticleModuleLocationBoneSocket::CanTickInAnyThread()

UParticleModuleLocationSkelVertSurface::CanTickInAnyThread()

UParticleModuleCollision::CanTickInAnyThread()

UParticleModuleTypeDataBeam2::CanTickInAnyThread()

UParticleModuleParameterDynamic::CanTickInAnyThread()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h

Include

#include "Particles/ParticleModule.h"

Syntax

virtual bool CanTickInAnyThread()

Remarks

Return false if this emitter requires a game thread tick