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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h |
Include |
#include "Particles/ParticleModule.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp |
virtual UParticleModule * GenerateLODModule
(
UParticleLODLevel * SourceLODLevel,
UParticleLODLevel * DestLODLevel,
float Percentage,
bool bGenerateModuleData,
bool bForceModuleConstruction
)
Generates a new module for LOD levels, setting the values appropriately.
that the module returned could simply be the module it was called on. @param SourceLODLevel The source LODLevel @param DestLODLevel The destination LODLevel @param Percentage The percentage value that should be used when setting values
@return UParticleModule* The generated module, or this if percentage == 100.