UParticleModuleRequired::PreEditChange

This is called when a property is about to be modified externally

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macOS

Linux

Override Hierarchy

UObject::PreEditChange()

UParticleModuleRequired::PreEditChange()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleModuleRequired.h

Include

#include "Particles/ParticleModuleRequired.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp

Syntax

virtual void PreEditChange
(
    FProperty * PropertyAboutToChange
)

Remarks

This is called when a property is about to be modified externally

Parameters

Parameter

Description

PropertyThatWillChange

Property that will be changed