UParticleSystem::ComputeCanTickInAnyThread

Decide if this psys can tick in any thread, and set bIsElligibleForAsyncTick

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h

Include

#include "Particles/ParticleSystem.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

void ComputeCanTickInAnyThread()

Remarks

Decide if this psys can tick in any thread, and set bIsElligibleForAsyncTick