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Deprecated
Use version that takes FObjectPreSaveContext instead.
| UObject::PreSave()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h |
Include |
#include "Particles/ParticleSystem.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void PreSave
(
const class ITargetPlatform * TargetPlatform
)