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| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/VectorField/ParticleModuleVectorFieldLocal.h |
Include |
#include "Particles/VectorField/ParticleModuleVectorFieldLocal.h" |
class UParticleModuleVectorFieldLocal : public UParticleModuleVectorFieldBase
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bIgnoreComponentTransform |
Ignore component transform. |
|
uint32: 1 |
bTileX |
Tile vector field in x axis? |
|
uint32: 1 |
bTileY |
Tile vector field in y axis? |
|
uint32: 1 |
bTileZ |
Tile vector field in z axis? |
|
uint32: 1 |
bUseFixDT |
Use fix delta time in the simulation? |
|
float |
Intensity |
Intensity of the local vector field. |
|
RelativeRotation |
Rotation of the vector field relative to the emitter. |
|
|
RelativeScale3D |
Scale of the vector field relative to the emitter. |
|
|
RelativeTranslation |
Translation of the vector field relative to the emitter. |
|
|
float |
Tightness |
Tightness tweak value: 0: Force 1: Velocity. |
|
TObjectPtr< cla... |
VectorField |
Vector field asset to use. |
Name | Description | |
---|---|---|
|
UParticleModuleVectorFieldLocal ( |
Name | Description | ||
---|---|---|---|
|
CompileModule ( |
Called once to compile the effects of this module on runtime simulation. |