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| FRenderResource
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Rendering/Texture2DResource.h |
Include |
#include "Rendering/Texture2DResource.h" |
class FTexture2DResource : public FStreamableTextureResource
FTextureResource implementation for streamable 2D textures.
Name | Description | |
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FTexture2DResource ( |
Minimal initialization constructor. Minimal initialization constructor. |
Name | Description | |
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~FTexture2DResource() |
Destructor, freeing MipData in the case of resource being destroyed without ever having been initialized by the rendering thread via InitRHI. |
Name | Description | ||
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CacheSamplerStateInitializer ( |
Set the value of Filter, AddressU, AddressV, AddressW and MipBias from FStreamableTextureResource on the gamethread. |
Name | Description | ||
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GetPlatformMipsSize ( |
Returns the platform mip size for the given mip count. |
Name | Description | ||
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FTexture2DRe... |
GetTexture2DResource() |
Dynamic cast methods. |
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const FTextu... |
GetTexture2DResource() |
Dynamic cast methods (const). |
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IsProxy() |
Returns true if the resource is proxying another one. |